#ifndef __GAMEMENU_H__
#define __GAMEMENU_H__
#include "Sprite.h"
#include "DxGraphics.h"
#include "DxInput.h"
#include "GameState.h"

enum Choose{Start = 0, Load = 1, Quit =2};
class CGameMenu:public CGameState
{
private:
	CSprites* _spriteChose;     //Anh menu
	Choose _choose;             //Bien chon
	static CGameMenu* instance; //Doi tuong hay the hien
protected:
	CGameMenu();//constructor bi han che
public:
	static CGameMenu* SetInstance();//Singleton
	~CGameMenu();
	void Game_Load(bool){}
	bool Game_Init();
	void Game_Run(HWND,DWORD);
	void Game_Update(DWORD);
	void Game_Reset();
	void Game_End();
};
#endif